Psychic Vampire

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Liber Monstrorum

"I believe that this condition is two separate matters: the matter of the flesh, which preserves the body, not as it is at the moment of death, but as it is in the mind, molding even those who are taken old back into the shape of their living prime; and the matter of the mind, which sharpens and strengthens both the will and the senses, and gives us power over the wills, and the senses, of the living." -- Don Simon Ysidro, Travelling with the Dead

Introduction

A Psychic vampire is a standard sentient being, who has acquired through the transfer of souls the ability to feed on the emotions of others to subsist. An elder psychic vampire may make another, though the process is difficult and costly. Not everyone who attempts the change can make it, the will to live being intrinsic in the need to make the change. Psychic vampires are mortal if supernatural. They gain added abilities due to their feeding styles. Psychic vampires do not need fear the day, though the bright light of the sun does seem to create some static if you will in the powers of the vampire. Abilities used during the day are hampered, being down one dice because of the suns light. Psychic vampires must breath and eat like a mortal, though they can stave off thirst and hunger due to feeding on others life energies. Psychic vampires seldom kill their victims, instead often leaving them despondent and without will instead. Being a psychic vampire can effectively double the lifespan of a being. There is a legend of a ritual sacrifice that renews the youth of a psychic vampire, though it is jealously guarded.

A psychic vampire has a Steam pool. When feeding they use others Steam to refill their own first, and then may fill their pool up to a maximum amount for their given age. The act of draining another's steam is very addictive, much like taking powerful narcotics. The initial drinks are a rush, bringing on chills, flushing, giddyness, and euphoria. Whenever it is performed, the psychic must resist the urge to leave the victim a husk. The psychic vampire must roll self control at a difficulty of 8, needing at least one success in order to resist the urge to continue to feed. Also as a consequence large groups of people have tendency to expose the psychic to a drunk giddiness. Such an experience must be resisted by a self-control roll, or be penalized by two dice for intelligence for the scene. The psychic will begin feeding off the crowd, experiencing an experience like an extreme drug high.


Age Max.Trait Rating Steam Pool Max. Steam per turn
Under 10 years 5 3 1
10 to 100 years 6 5 1
100 to 200 years 6 5 2
200 to 400 years 6 6 2



Soundtracks

https://www.youtube.com/watch?v=aZVrWtRF5RQ&list=RDaZVrWtRF5RQ&start_radio=1