Permanence

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Kaitlin's Spell Book

The name of this ritual is somewhat of a misnomer. While it will make a ritual permanent, it does have limitations and requires a bit of upkeep. It is designed to aid the caster in any ritual she uses over and over, with an easy means of recasting without issue. It can automatically recast any ritual instantly when the ritual expires. This gives the effect of permanence to the ritual.

System: Caster carves a rune(min of 4 successes on a dex+crafts), and Soaks the object in his own blood over a period of a time. Each night he rolls his Intelligence + Rituals. Each success causes the rune in the object to soak up one point of the casters blood. Only one roll is allowed per night, and you need a number of successes equal to the amount gained on the ritual being "permanence" plus one. The renewal of the ritual does not require any extra components, as it "renews" the magical power of the original ritual. however during the first casting of permanence all components to the original ritual are required this needs to be present in the bowl during the casting of Permanence. Once the ritual is complete the caster need only will blood into the object to renew the "charges" the exception to this is items that need to be destroyed during the casting of the ritual, or when the ritual is used. If these are required, they also need to be present when the blood is "willed" back into the permanent object. Failure on any roll causes the both rituals to be started over, Any Botched roll Destroyed the object that is being permanenced.

Note: First the caster can only cast this on a ritual that has a limited use. It works best on rituals that do not have "successes" that they use up, as the ritual will only renew the last success. (Thus in effect the ritual will be cast as if it had one success). in all other respects it is as if you cast the ritual exactly in the same way as The first time. you cannot change targets, or any other pieces of the ritual. if meta magic was used in the original ritual they are used in the "permanced" ritual as well. In effect the ritual uses the casters blood to renew the power on the ritual, the instant it is finished. On a one shot ritual this will cause the ritual to appear to be permanent. However this uses "permanence" charges. These charges need to be renewed in the form of blood. The caster need only hold the object, and will the blood into it for the Permanence to have more fuel.


This is not what the ritual has been used for in the past. ---True.. But the original ritual was written so long ago that it is overpowered I am trying to bring the power level more inline with the current game, while keeping the original reason for the ritual intact.
Wouldn't it be better called "recharge," as written here? ---Yes but this is a re-write of a ritual that already had a name, changing the name, makes it more confusing.
How does defacing a magical object (first line of system) help improve it??? ---same way you can write yourself in existing rituals.. You don't deface the original runes, but write your own on it.
I can't figure out what you mean by "cast the ritual exactly in the me way" (last paragraph). ---Typo, fixed.
If I understand right, this allows a one-shot magical item to be renewed by feeding it blood? Must this be done before or after the use of the object's power? ---It has to be done before, otherwise the item is used, and has no power to renew.
If we are going to allow such a radical re-write of a ritual, it should probably be discussed by ST's beforehand. In fact, many of all of our rituals probably need to go back through committees.
-Jamie

As a player and storyteller, I recommend that we ignore this one. It was poorly conceived and never fixed. It was only ever used for munchkinism anyway. -Jamie