Nemesis of the Living Earth

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Koldunism Level 5

Beginning a long malediction lasting from midnight to sunrise, a koldun may name a target as an enemy of nature. At the conclusion of the ritual, the player rolls and the vampire drips a single point of vitae onto the bare ground. If successful, all elements turn against the victim. Sparks leap from bending flames to scorch him, the earth opens pits and muddy sinkholes in his path, branches catch and entwine him, water splashes to drown him, and chill winds blow unceasingly upon him. Such an unfortunate soul will not last long, as one can find no sanctuary from the world itself. Only death or forgiveness of the koldun may lift the curse.

System: Any game effects of the curse rest with the cruelty of Storyteller imagination. Though such misfortune always begins subtly enough, the manifestations soon grow into freakish and impossible conjunctions of coincidence.