Mirror's Visage

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Chimerstry 7

This technique allows the vampire to create illusory duplicates of herself. Those hounding the Ravnos find themselves chasing three or four different copies, each capable of independent movement.

Each image mirrors the Ravnos down to the smallest detail. The Ravnos can send her likenesses into potential ambushes or give the illusion of superior numbers. Sociable Ravnos can leave their duplicates to distract boring party guests while they go about their business elsewhere.

System: The player must spend a Blood Point for each duplicate created. The counterfeits move and behave exactly as the original does. The images speak, smell and even feel like the real thing. Anyone examining multiple images cannot tell the illusions from the genuine article. The effects of this power last for one scene.

Unless otherwise controlled, the images move and talk in the exact manner of the vampire. If the character wishes to control the specific movements of an illusion, the player rolls Wits + Subterfuge (difficulty 6). The number of successes determines the complexity of action the image may perform without revealing its true nature. Failure indicates that the illusion continues to mirror the Ravnos' every motion. If the player botches, the image discorporated. If the vampire wishes to control more than one image at a time, the player's Dice Pool is split. The Cainite must be able to see the illusion to issue mental commands. Once out of sight, the illusion continues to follow its orders until the Ravnos allows it to fade or returns to issue new commands.

If a mirror image is attacked, the weapon passes through it. If the Ravnos is not present to command his image to respond accordingly, it does not react at all and continues whatever action it was last assigned.