Long March

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Discipline Techniques

Celerity 2, Fortitude 2

From their isolated stronghold of Alamut and enclaves across the Holy Land, the Banu Haquim cross leagues of rock and sand by foot to strike at their foes and deliver messages to allies. In Europe, many Assamites have escaped persecution by vanishing into the night far swifter than even mounted pursuers. A few Gangrel also know this power, though they prefer to employ it in beast form when crossing the dangerous territory of rival clanmates or Lupines.

System: Long March may be used whenever the character is moving on foot for a protracted period of time. Its effects are not nearly as drastic as combat Celerity, but neither is it so draining.
At the beginning of each hour of steady travel, the player spends a number of blood points equal to half the character's Celerity rating. The character's overland movement rate is multiplied by her Celerity rating. this bonus immediately ends if the character halts or slows for more than a minute each hour. Long March can only be sustained for a number of hours each night equal to the character's Fortitude rating, and the power has no application in combat.

Experience Cost: 14