Laboratory (Sanctum)
Everyone needs a place to work. In the specially prepared laboratories, weapons-ranges, boardrooms and research quarters of Union operatives, a Technocrat can concentrate on her special projects. As a Background Trait, "Laboratory" covers many different kinds of space. Some agents have huge libraries, gymnasiums, personal labs or machine shops loaded with odd gadgets; others share a communal area where the resources are shared between ops with the proper clearance.
In game terms, this Background works like the Sanctum Trait, with the following specifics:
● The Union's Laboratories are equipped with magical failsafes. All procedures that fit the Technocratic worldview are considered coincidental. Traditional "mystic" magic styles (Voodoo, Pagan magic, Hermetic Rituals and so forth) are always vulgar there, as are the weird sciences of the Sons of Ether. Virtual Adepts, however, know enough about Technocratic protocols to bypass these failsafes; their "spells" are almost always coincidental in these labs, too.
● The Guantlet rating in a Technocratic Laboratory is considered 9, even against Dimensional Science Procedures. These Procedures are simply considered coincidental, rather than vulgar.
● A Laboratory set up within an established Construct belongs to the Union; it may be shared, monitored, spied on or seized with little or no warning. The "cloaking effect" does not affect Control--Your superiors always know where their Laboratories are!
● A wealthy operative (or almalgam) may set up a Laboratory outside an established Construct. Doing so, however, could be considered unmutual. Bribes and favors are always a good idea if you want to keep your Laboratory secure. In personally owned Laboratories, the "cloaking effect" protects against all intrusions, even Technocratic ones. There's something to be said for privacy.