LUNAR ESTATE

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MOON

●●●●●●●●● -- LUNAR ESTATE

Dice Pool: None.

Cost: 5+ Divinity

Description: When the character learns this Power, he earns himself a private estate on the moon. The estate is fully stocked with any clothing, food or entertainment he might desire, and a staff of slender, gray-skinned creatures with large heads and unblinking black eyes tends it. They don’t speak, but they follow the master of the estate’s orders without question. (These servants are always extras, with the traits of a generic mortal—p. 281 of Scion: Hero.)

Each estate is situated on an uninhabited expanse of the moon’s surface. The Earth is visible in the night sky, as is the sun when it rises. No other estates are visible on the surface, no matter how far and wide one might wander. The only way to find another Moon God’s estate is to be invited there. (The Gods’ gray servants deliver these invitations and lead visitors from one estate to another.) A God travels to his estate from abroad simply by spending five Divinity points. If he wishes to bring guests with him, he may spend one additional point per guest. Only a God with powerful Psychopomp Boons can travel to a fellow God’s estate uninvited, and only if he knows for certain that the estate exists (i.e., if he’s been there before).

Yet, only the master of the estate, his slender servants and his invited guests are protected from exposure on the moon’s surface. People who are there legitimately can breathe and talk as easily as they could on Earth, the unfiltered rays of the sun are no more unpleasant than they would be on any summer’s noon in a temperate zone, and the cold of night is no worse than a little chilly. Characters who aren’t there legitimately must either hold their breath or bring their air with them. They suffer environmental Damage of 5L/action with a Trauma rating of 7 from being in the airless vacuum. (That’s inside or outside an estate, by the way.) If uninvited characters are outside an estate, they suffer a separate (10L/action; Trauma 10) from either the cold of space at night or the scouring unfiltered sunlight. (Working spacesuits can mitigate these effects.) While on the moon or in a lunar estate, the distance every character can move or dash or jump or throw an object increases by a factor of six.

Every lunar estate has three exits. One opens onto the surface of the moon. One opens to the World. One opens to the Overworld. The World exit opens into either the place from which the God used this Boon to enter his estate or the place on Earth he last considered his home (if the God entered his estate from somewhere else). The Overworld exit opens into any part claimed by his pantheon where he has permission to go.

The top level of each estate is ringed with balconies that overlook the majestic vastness of the lunar surface. If a God should look toward the distant Earth and use the Smoking Mirror (Moon ●) Boon, he can see any area with a radius in miles equal to his Legend that currently faces the moon.