LOYALTY
The abstract ties of citizenship, culture or even religion are nothing compared to the bonds of love, family and friendship. Avatars who espouse this Virtue reserve their trust, support and devotion for those who share their blood or have shared in their suffering, from parents to kinsmen to tried-and-true friends. Loyalty is a bond stronger than iron; even the Gods themselves test it at their peril.
Characters use Loyalty to: fight on behalf of a friend, defend a friend who has been unjustly accused, aid a friend in need
A failed Loyalty roll allows a character to: betray a friend’s trust, refuse to answer the call of a friend in need, desert a friend who has been accused of a crime
Virtue Extremity: Blind Devotion. The Avatar is so horrified by her attempted betrayal that she will go to extreme lengths to support her friend or kinsman, suffering alongside that person even if said person is proven to be in the wrong. Blind Devotion lasts for a number of days equal to the Avatar’s Virtue rating.