Howling Lunacy
This ability turns its victims temporarily insane. Not merely quirky or eccentric - thoroughly, gibbering, barking mad. The user of the power chooses what sorts of madness afflict the target, but he has relatively little control over the insanity's duration. The end of that duration represents the end of the active phase of lunacy, wherein the target is entirely out of control of his actions and has lost his mind. However, from that point onward, the target may suffer flashbacks of this time when he is under great stress or during nights of the full moon, when the touch of the heavens is at its greatest.
System: The character must gain his target's undivided attention for a full turn. The player then rolls Manipulation + Intimidation against a difficulty of the victim's Willpower. On a botch, the vampire's own derangements fade for a few minutes, just long enough for him to realize precisely how badly deranged he really is - the shock and horror of this drags his madness back to the forefront. A failure means that he cannot use Dementation on this target for the remainder of the scene. Success means that he can inflict five derangements of his choice on the target for a length of time determined by the chart that follows. These derangements should make sense as a group even if only through dream-logic. While the player may choose a general effect, the precise game-mechanics derangements are up to the Storyteller to decide.
Successes | Duration |
1 success | 1 turn |
2 | 1 night |
3 | 1 week |
4 | 1 month |
5 | 1 year |