Half-Orc
Half-orcs are typically born in wild frontiers where human and orc tribes come into contact. Half-orcs are between six and seven feet tall (180–210 cm) and usually weigh between 180 and 250 pounds (80–110 kg). This makes them less bulky and more agile than pure-bred orcs, but still taller and stronger than most humans. Half-orcs have pale green skin, jutting jaws, prominent teeth and coarse body-hair.
Due to their orcish blood, half-orcs are on poor terms with some of the other races. Relations are particularly troubled with elves and dwarves, due to racial enmity between orcs and these races. It is still possible for a half-orc to find camaraderie with an elf or a dwarf; dwarves in particular are willing to befriend half-orcs who have proven themselves worthy of trust. Half-elves tend to be sympathetic toward half-orcs, knowing the hardships of being an outcast from both of their parent races. Halflings and gnomes are generally accepting of half-orcs and happily interact with them. Half-orcs adopt different attitudes to gain acceptance from those who are wary of their orcish heritage. Some are reserved, some demonstrate public virtue, while others force acceptance through physical intimidation. Half-orcs living among humans may choose human names in order to fit in, or orcish names to intimidate others.
Half-orcs have no native lands; they most often live among orcs. When not living among orc tribes, half-orcs almost always live in human lands, as humans are more accepting of half-orcs than other races.
Many half-orcs worship Gruumsh, the chief orcish deity. Half-orc barbarians may worship Gruumsh as a war god even if they are not evil aligned. Half-orcs who identify with their human heritage follow human deities, and may engage in outspoken displays of piety to gain acceptance and solidify their bond to humans. In 4th edition, half-orcs may also choose to worship Kord, as they may choose to believe they have been created by Kord to be the perfect warrior race.
Half-orcs are frequently rejected by civilized society. They are drawn to violent careers suitable to their temperament and physical strength, becoming mercenaries or adventurers. They often find companionship among other adventurers, many of whom are fellow wanderers and outsiders.