Elemental Savior
During the centuries-old conflict with the Warlocks, some Tzimisce koldun desperately needed their leleks to effectively aid in the fight, and they eventually created this ritual to make that possible. Once this ritual is cast, a nature spirit will become physical, in the form of an animated element in nature. The most common form that these spirits took was that of man-sized mud golems. when in this form, the lelek can obey only basic, one-sentence commands. It was not long after the koldun created this ritual that the Warlocks came up with their own form of elemental manipulation, which more then evened the odds in this blood feud.
Years later, in the modern nights, when this ritual was rediscovered and cast, the lelek was surrounded by artificial, man-made creations and took the form of a large concrete golem, made up of concrete, asphalt and rebar.
System: A spirit already in the employ of the koldun (through some other ritual) will readily take to an elemental form after the caster bleeds four points of vitae onto the object he desires to have animated and the player makes a successful roll. Once the spirit animates an element, it will respond only to simple, one-sentence instructions from the koldun.
A lelek can remain physical for a single night before it is forced out of its elemental state and return to the spirit world.
No matter what elemental form a nature spirit takes, from a large oak tree to age-old stone, to roiling river water, its potential always remains the same.
Strength 4, Dexterity 3, Stamina 5
Willpower: 2, Health Levels: OK, OK, OK, -1, -1, -3, -3, -5, Banished.
Attacks: Melee strike for 4 (does not account for Potence).
Disciplines: Fortitude 2, Potence 2.
Abilities: Brawl 2