Effigy of Elemental Truth
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Origin: Kathryn O'Rourke and Bruce(From his time in Cairo)
Ingredients: The clay for this ritual must be made ahead of time. It must include ash's from a mortal that has been dead for less than year.
Description: This ritual allows the necromancer to actually capture the essence of a spell. A thorough inspection of the Effigy can allow the necromancer to identify the ritual should he see it again and if the working belongs to an art the necromancer knows (necromancy, thaumaturgy, etc) then he can learn the spell, give the appropriate amount of time. The haruspicy can capture the essence of rituals cast upon the caster; if not on the caster the you must be at the 'result' of the casting; the powers of paths are exempt from the effects of this ritual. Alternately, the necromancer can imprint the Effigy by casting a ritual upon it; so that it can be given as a gift from the necromancer to another sorcerer for the purpose of learning that ritual. The key principles of this ritual are those of contagion and identity.
System: The character’s player rolls Intelligence + Rituals = a difficulty of seven (7). The caster’s successes directly relate to the level of the ritual that can be captured by the ‘Effigy of Elemental Truth’. The limitation of this ritual is that, the Effigy can only absorb one ritual before it loses its efficacy. The duration of the ritual is permanent, the effigy will degrade with time if not fired. At the completion of the ritual the effigy is a normal statue. The caster can have as many Effigy's of Elemental Truth as he wishes and it is not unknown for necromancers who know this ritual to have a collection of them.