Destiny (Technocracy)

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Although the Union refers to "destiny" by the same name their superstitionist rivals use, they define it in scientific terms, rather than quasi-mystical ones. to a Technocrat, your Destiny represents an overwhelming probability, a statistical likelihood that you will accomplish something positive. (Technocrats with the Background often spend countless hours running temporal analysis calculations, trying to find out what this "destiny" might be.) Some scholars equate this term with the "manifest destiny" philosophy popular in the 19th-century America: You know, somehow, that you're meant to do great things.

In the collective mind set of the Union, something as individualistic as Destiny might be considered unmutual. After all, the whole is supposed to be greater than its parts. Yet considering how inspirational some of those parts can be (look at Tychoides, Rivallon de Corbie, Queen Victoria and even mythical figures like King Arthur), a hero can be great for morale. the occasional celebrity illuminates the Technocratic ideal. so long as such people remember their place in the larger whole, "destiny" is often encouraged.

Of course, Destiny is not always related to heroism. An agent with this Background might be fated to betray the Union- as many Sons of Ether and Virtual Adepts did - or to break ranks in some way that makes a big difference to the Union but blows policy all to hell. As always, it's up to the Storyteller to determine what a character's Destiny is, and how it comes to pass.

The new breed of Technocrat exhibits a flair that often puts mages to shame. What's better, manages to pull it off as part of a group (anyone can look good when he 's on his own, after all). Thus, Destiny is perfectly appropriate for a Technocratic character. You represent the men and women who're going to infuse new life into the Conventions, lead them to new heights of accomplishment and triumph in the Ascension War.