Ashlyn Lightbringer

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Village of Barovia

Paladin Ashlyn Lightbringer.jpg

Sobriquet: Lady Ashlyn, Lightbringer

Appearance: This human woman wears shining half-plate mail on which a holy symbol is emblazoned.

Behavior: She calls out for aid from “the Light” while trying to put down the zombie uprising.

History:

Information
  • “I and my companions are called Lightbringers. We slay undead wherever we can find them. We’d heard Barovia was thick with the horrors.”
  • “My companions include Thendrick, faithful servant of Pelor, and Mathilda, a fighter of great renown.”
  • “It is also my quest to find the legendary Sunsword. A mighty weapon against evil, especially undead, it is most potent against vampires. It fell out of histories long ago, but I’ve determined that it was last seen and used in these lands. The townspeople say someone named Madam Eva would know the sword’s whereabouts if anyone does.”
  • “Thendrick and Mathilda wanted to check out the church to the northwest. The townsfolk believe that’s where the zombies arise. Everyone told them to talk to Madam Eva first — she’s some sort of wise woman who lives west of town, the same one who apparently knows about the Sun-sword. But they wouldn’t listen, the arrogant clods. They went to the church, confident they could handle whatever they found without needing advice. That was three days ago. I haven’t heard from them since, and haven’t been able to venture beyond this square.”
  • “Had you not arrived when you did, I doubt I could have held this last wave back. The zombies never breached the barricades before.”
  • “If you’re here to destroy zombies, our aims likely coincide.

Will you help me find my companions, escape town, and talk to Madam Eva?”

  • If asked about Strahd, Ashlyn replies: “I’ve heard the

townspeople curse with that name. I thought it merely a local equivalent to the evil eye. Why—does it have some significance?”

Statistics

HP 45
Female human paladin 5
LG Medium humanoid
Init –1; Senses Listen +2, Spot +2
Aura courage (10 ft., allies +4 against fear)
Languages Common
AC 20, touch 9, flat-footed 20
HD 5
Immune disease, fear
Fort +9, Ref +5, Will +6
Speed 20 ft. (4 squares)
Melee +1 longsword +9 (1d8+3/19–20)
Ranged mwk light crossbow +5 (1d8/19–20 or al-chemical flare bolt)
Base Atk +5; Grp +7
Atk Options smite evil 2/day (+3 attack, +5 damage)
Special Actions lay on hands 15 points/day, turn undead 5/day (+3, 2d6+2, 2nd)
Combat Gear 10 alchemical flare bolts*, 10 alchemical flare stakes*, 2 alchemical sun flash*, 10 cold iron bolts, 10 silvered bolts, potion of eagle’s splendor, potion of cure serious wounds
  • New item described on page 208
Paladin Spells Prepared (CL 2nd):
1st—bless weapon
Spell-Like Abilities (CL 5th):
At will—detect evil
Abilities Str 14, Dex 8, Con 14, Int 10, Wis 14, Cha 17
SQ aura of good
Feats Lightning Reflexes, Toughness, Weapon Focus (longsword)
Skills Concentration +10, Diplomacy +5, Heal +10, Listen +2, Sense Motive +10, Spot +2
Possessions combat gear plus +1 full plate, heavy steel shield, +1 longsword, masterwork light crossbow with 10 bolts, amulet of health +2, cloak of Charisma +2