Ward vs Vermin

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Wards (Hedge Magic)


Description: The caster creates a simple ward to keep out small mice, beetles, spiders, mites, etc. Nothing bigger than 8 oz is effected. The ward only stops living things.


Cost & Duration: The ritual uses drawn simple wards, and the burning of a small amount of powdered poison. The ward lasts until broken by a living being larger than 8 oz.


System: The caster rolls (Manipulation + Occult) difficulty 5. A botch summons a hoard of vermin.