Wards (Hedge Magic)

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Hedge Magic -S- Summoning, Binding & Warding (Hedge Magic)

Description: The Magician lays some sort of Ward(a pentacle, a triangle of salt, an offering of food and good liquor, gold, herbs, a plate of wolfsbane and blood, etc.) and rolls Wits + Occult (difficulty is the Paths level +4). The target Ward will have to spend one Willpower per the magicians success to enter the area protected. A ward lasts for one scene per success. A fair but devious storyteller might make the Ward roll herself, leaving the magician to wonder whether or not his Ward will hold!

This ritual acts like a counter-magick (one die per success) or reduces any incoming Gift or Discipline by one dot of effect for every one of the wizard's successes. Wards do not, however,restrict gunfire.