Difference between revisions of "Som Kranst's Statistics"

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Skills: Animal Ken 2, Crafts 4 (etching), Drive 3 (armored street vehicles), Etiquette 4, Firearms 2, Melee 3 (stake), Performance 2, Security 4 (mystical boobytraps, electronic security), Stealth 2, Survival 1<br>
 
Skills: Animal Ken 2, Crafts 4 (etching), Drive 3 (armored street vehicles), Etiquette 4, Firearms 2, Melee 3 (stake), Performance 2, Security 4 (mystical boobytraps, electronic security), Stealth 2, Survival 1<br>
 
Knowledges: Academics 4 (history, art), Computers 3 (counter-intrusion), Finance 2, Investigation 2, Law 2, Linguistics 4 (his Turkish is still halting), Medicine 3, Occult 5 (wards, vampire lore, bindings), Politics 2, Science 3 (chemistry), Rituals 5 (wards, divination)<br>
 
Knowledges: Academics 4 (history, art), Computers 3 (counter-intrusion), Finance 2, Investigation 2, Law 2, Linguistics 4 (his Turkish is still halting), Medicine 3, Occult 5 (wards, vampire lore, bindings), Politics 2, Science 3 (chemistry), Rituals 5 (wards, divination)<br>
Disciplines:  Auspex 4, Dominate 4, Thaumaturgy 5, Fortitude 3, Celerity 2, Obfuscate 4, Presence 1, Visceretika 3.<br>
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Disciplines:  Auspex 4, Dominate 4, Thaumaturgy 5, Fortitude 3, Celerity 2, Obfuscate 4, Presence 1, Visceratika 3.<br>
 
Discipline Techniques:  <br>
 
Discipline Techniques:  <br>
 
Sorcerous Paths:  Wards 5 (Primary), Blood 5, Neptune's Might 5, Elemental Control 3, Flames 4, Movement of the Mind 3, Hearth 2.<br>
 
Sorcerous Paths:  Wards 5 (Primary), Blood 5, Neptune's Might 5, Elemental Control 3, Flames 4, Movement of the Mind 3, Hearth 2.<br>

Latest revision as of 05:33, 5 January 2014

Som Kranst / Istanbul

10th generation Tremere, Embraced 1962 in Heidelberg, Germany.

Haven: One of several outlying Chantries. Som has well fortified quarters in each.

Born: 1931
Embrace:
Sire:
Nature: Scientist
Demeanor: Confidante
Apparent Age: 40's
Physical: Strength 2, Dexterity 4, Stamina 3
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 5, Intelligence 5, Wits 5
Talents: Alertness 3, Athletics 2, Brawl 2, Dodge 4 (find cover), Empathy 4 (sensing violence), Expression 3, Intimidation 1, Leadership 2, Streetwise 1, Subterfuge 3 (detecting lies)
Skills: Animal Ken 2, Crafts 4 (etching), Drive 3 (armored street vehicles), Etiquette 4, Firearms 2, Melee 3 (stake), Performance 2, Security 4 (mystical boobytraps, electronic security), Stealth 2, Survival 1
Knowledges: Academics 4 (history, art), Computers 3 (counter-intrusion), Finance 2, Investigation 2, Law 2, Linguistics 4 (his Turkish is still halting), Medicine 3, Occult 5 (wards, vampire lore, bindings), Politics 2, Science 3 (chemistry), Rituals 5 (wards, divination)
Disciplines: Auspex 4, Dominate 4, Thaumaturgy 5, Fortitude 3, Celerity 2, Obfuscate 4, Presence 1, Visceratika 3.
Discipline Techniques:
Sorcerous Paths: Wards 5 (Primary), Blood 5, Neptune's Might 5, Elemental Control 3, Flames 4, Movement of the Mind 3, Hearth 2.
Rituals: Many, including all wards, Vires Acquirit Eundo, his own versions of Rune of Insight and Abjurant Fire, as well as a few other anti-intrusion tricks he's learned or invented.
Backgrounds: Allies 5, Contacts 2, Generation 3, Herd 2 (lab assistants), Mentor 2, Resources 3 (6 from Tremere supplies, used to acquire lab and ritual components only), Retainers 2 (bodyguard, mortal apprentice, Status 0, Tremere Status 1.
Virtues: Conscience 4, Self-Control 5, Courage 3
Path of Enlightenment: Humanity 7
Willpower: 8
Merits:
Flaws:
Secrets:
Plots:
Destiny: