Difference between revisions of "Fatma Uzun's Statistics"

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Advantages:
 
Advantages:
  
Disciplines: Auspex 6, Dominate 4, Thaumaturgy 6, Presence 3, Fortitude 3, Celerity 4, Potence 1, Obfuscate 4, Visceretika 4, Animalism 5, Quietus 3, Serpentis 3, Obtenebration 2.
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Disciplines: Auspex 6, Dominate 4, Thaumaturgy 6, Presence 3, Fortitude 3, Celerity 4, Potence 1, Obfuscate 4, Visceratika 4, Animalism 5, Quietus 3, Serpentis 3, Obtenebration 2.
 
Discipline Techniques: none - she prefers rituals to enhance her abilities.
 
Discipline Techniques: none - she prefers rituals to enhance her abilities.
 
Thaumturgic Paths: Blood 5, Flame 5, Movement of the Mind 5, Elemental Mastery 5, Neptune's Might 5, Weather Control 5, Transmutation 5, Conjuration 5, Levenbolt 3, Green 4, Hearth 3, Curses 5, Wards 5, evil eye (Thaumaturgic adaptation) 4, Mastery of the Mortal Shell 4.
 
Thaumturgic Paths: Blood 5, Flame 5, Movement of the Mind 5, Elemental Mastery 5, Neptune's Might 5, Weather Control 5, Transmutation 5, Conjuration 5, Levenbolt 3, Green 4, Hearth 3, Curses 5, Wards 5, evil eye (Thaumaturgic adaptation) 4, Mastery of the Mortal Shell 4.

Revision as of 05:23, 5 January 2014

Fatma Uzun

Tremere 7, Embraced 1717 by Lord Darzaelus
Nature: Inovator. Demeanor: Critic.

Physical: Strength: 3 / Dexterity: 6 / Stamina: 4 / Social: Charisma: 3 / Manipulation: 5 / Appearance: / 4 Mental: Perception: 5 / Intelligence: 6 / Wits: 4

Talents: Expression: 3 / Alertness: 5 / Athletics: 3 / Brawl: 2 / Dodge: 5 / Empathy: 4 / Intimidation: 3 / Leadership: 3 / Streetwise: 3 / Subterfuge: 6 / Meditation: 5
Skills: Animal Ken: 3 / Drive: 2 / Etiquette: 4 / Firearms: 3 / Melee: 3 / Performance: 4 / Crafts: 6 / Security: 4 / Stealth: 4 / Survival: 3 / Style: 2 / Instruction: 5 / Archery: 3 / Ride 1
Knowledge: Academics: 6 / Computer: 3 / Finance: 4 / Investigation: 4 / Law 5 / Linguistics: 6 / Ancient Languages 5 / Medicine: 5 (vampire anatomy) / Occult: 6 (kindred weaknesses, meta-magic, genie lore) / Politics: 5 (Tremere Pyramid) / Science: 4 / Rituals: 6 (Enchantments, Curses, Bindings) / Enigmas: 5 / Memory: 4

Advantages:

Disciplines: Auspex 6, Dominate 4, Thaumaturgy 6, Presence 3, Fortitude 3, Celerity 4, Potence 1, Obfuscate 4, Visceratika 4, Animalism 5, Quietus 3, Serpentis 3, Obtenebration 2. Discipline Techniques: none - she prefers rituals to enhance her abilities. Thaumturgic Paths: Blood 5, Flame 5, Movement of the Mind 5, Elemental Mastery 5, Neptune's Might 5, Weather Control 5, Transmutation 5, Conjuration 5, Levenbolt 3, Green 4, Hearth 3, Curses 5, Wards 5, evil eye (Thaumaturgic adaptation) 4, Mastery of the Mortal Shell 4. Rituals: all standard level 1-5, many rare rituals 1-6, and several unique rituals.

Generation 6, Library 6 (personal) / 8 (Istanbul Tremere), Herd 3 (blood-bound sycophants), Allies 2, Contacts 4, Influence 4 (antiquities market), Status 3, Tremere Status 3

Merits: Skill aptitude: research. Flaws: Vengeful (Death of Darzaelus).

Motivation: Vengeance on the Lord of Flowers, recreating the "good old days" of Istanbul, finding a new mentor who will allow her to return to her precious studies.

Toys: Dust of Burning Blood (Effects Level 5 Path of Blood on victim), Aggravated shafts of belated quiescence, Weapons that sap vitality and disciplines, mobile obfuscate negation.