Difference between revisions of "Kiss of Lachesis"

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'''System''': In order for the vampire to age a target, the player spends 2 blood points and rolls Manipulation + Occult (difficulty 7). The vampire touches the target and concentrates for a turn. If so desired, the touch may be very brief as long as concentration follows. This allows a vampire to strike a foe and invoke the power with multiple actions. The Cainite may age the target a maximum number of years as determined by the following table, although his player may choose to apply a lesser effect. The Storyteller remains the final arbiter of time’s effect on an object, but living beings aged past their natural lifespan quickly perish.
 
'''System''': In order for the vampire to age a target, the player spends 2 blood points and rolls Manipulation + Occult (difficulty 7). The vampire touches the target and concentrates for a turn. If so desired, the touch may be very brief as long as concentration follows. This allows a vampire to strike a foe and invoke the power with multiple actions. The Cainite may age the target a maximum number of years as determined by the following table, although his player may choose to apply a lesser effect. The Storyteller remains the final arbiter of time’s effect on an object, but living beings aged past their natural lifespan quickly perish.
 
+
<table border="1">
:1 success up to one year
+
  <tr><td>1 success</td>
:2 successes up to five years
+
    <td>up to one year</td></tr>
:3 successes up to 10 years
+
  <tr><td>2</td>
:4 successes up to 50 years
+
    <td>up to five years</td></tr>
:5 successes up to 100 years
+
  <tr><td>3</td>
:6+ successes up to one century per success over 5
+
    <td>up to 10 years</td></tr>
 
+
  <tr><td>4</td>
 +
    <td>up to 50 years</td></tr>
 +
  <tr><td>5+</td>
 +
    <td>up to 100 years per success above 4</td></tr>
 +
</table>
 
Removing the effects of time requires greater effort, increasing the difficulty of the activation roll by 1. In addition, the vampire suffers one level of unsoakable lethal damage for every success her player chooses to apply. As noted, objects cannot return to an earlier or incomplete state. A silver coin may lose its tarnish and become as if newly minted, but it will not revert to an unformed block of metal. Likewise, while an adult may revert to the cusp of his adulthood or a child to a newborn, neither could regress to a prenatal state. Also, this power accounts only for damage and wear due to time. A child amputee reverted to a baby will not regenerate her missing arm, nor will a broken sword become anything but finely crafted shards.<br>
 
Removing the effects of time requires greater effort, increasing the difficulty of the activation roll by 1. In addition, the vampire suffers one level of unsoakable lethal damage for every success her player chooses to apply. As noted, objects cannot return to an earlier or incomplete state. A silver coin may lose its tarnish and become as if newly minted, but it will not revert to an unformed block of metal. Likewise, while an adult may revert to the cusp of his adulthood or a child to a newborn, neither could regress to a prenatal state. Also, this power accounts only for damage and wear due to time. A child amputee reverted to a baby will not regenerate her missing arm, nor will a broken sword become anything but finely crafted shards.<br>
 
In either application, this power does not change a subject’s mental or mystical properties. Sentient beings retain all memories and derangements, if applicable. A vampire regressed to the point of death remains a vampire, not an inanimate corpse — and the regressed Cainite still remembers all Disciplines and keeps any changes in generation due to diablerie. A vampire aged far enough loses any signs of diablerie from his halo, however, and may even evince a curious hunger for his own kind.
 
In either application, this power does not change a subject’s mental or mystical properties. Sentient beings retain all memories and derangements, if applicable. A vampire regressed to the point of death remains a vampire, not an inanimate corpse — and the regressed Cainite still remembers all Disciplines and keeps any changes in generation due to diablerie. A vampire aged far enough loses any signs of diablerie from his halo, however, and may even evince a curious hunger for his own kind.

Revision as of 00:57, 5 January 2014

Temporis 6

True Brujah with this power gain limited mastery over the physical age of objects and individuals. It is a trivial matter to accelerate time in a compressed rush, aging a target decades or even centuries in the blink of an eye. It is far more difficult to absorb and unweave entropy, lessening time’s hold. This power does not reverse history in any way, it merely reverses or accelerates the effects of time in terms of wear and tear. Moreover, a target cannot regress to an earlier or incomplete state of being. For inanimate objects, this is the point at which they were assembled. For living beings, it is either adult maturity or the time of birth (or its equivalent). For the undead and other corpses, it is the moment of death.

System: In order for the vampire to age a target, the player spends 2 blood points and rolls Manipulation + Occult (difficulty 7). The vampire touches the target and concentrates for a turn. If so desired, the touch may be very brief as long as concentration follows. This allows a vampire to strike a foe and invoke the power with multiple actions. The Cainite may age the target a maximum number of years as determined by the following table, although his player may choose to apply a lesser effect. The Storyteller remains the final arbiter of time’s effect on an object, but living beings aged past their natural lifespan quickly perish.

1 success up to one year
2 up to five years
3 up to 10 years
4 up to 50 years
5+ up to 100 years per success above 4

Removing the effects of time requires greater effort, increasing the difficulty of the activation roll by 1. In addition, the vampire suffers one level of unsoakable lethal damage for every success her player chooses to apply. As noted, objects cannot return to an earlier or incomplete state. A silver coin may lose its tarnish and become as if newly minted, but it will not revert to an unformed block of metal. Likewise, while an adult may revert to the cusp of his adulthood or a child to a newborn, neither could regress to a prenatal state. Also, this power accounts only for damage and wear due to time. A child amputee reverted to a baby will not regenerate her missing arm, nor will a broken sword become anything but finely crafted shards.
In either application, this power does not change a subject’s mental or mystical properties. Sentient beings retain all memories and derangements, if applicable. A vampire regressed to the point of death remains a vampire, not an inanimate corpse — and the regressed Cainite still remembers all Disciplines and keeps any changes in generation due to diablerie. A vampire aged far enough loses any signs of diablerie from his halo, however, and may even evince a curious hunger for his own kind.