Temporis

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Disciplines / Discipline Techniques

This thing all things devours:
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.

Introduction to Temporis

The True Brujah bloodline claims a peculiar Discipline that bears some passing similarities to Celerity. It too concerns itself with quickening, and yet also with other permutations of time. The True Brujah claim Temporis was the original Discipline created by the Brujah Antediluvian before his diablerie and that Celerity is only a crude bastardization of the art. The prevalence of Celerity among other clans casts doubt on this claim, as do accounts in the Book of Nod of Caine’s inhuman swiftness. It is far more likely that the True Brujah are only half right: Their founder did indeed create Temporis, but as a refinement of the Celerity he learned from his sire and ultimately from Caine. Regardless of its origins, Temporis is undeniably powerful. It channels the mystical force that holds a vampire’s body in stasis against the ravages of time. Then too, Temporis is perfectly suited to its cold masters, for it measures time and so fosters patience. The True Brujah are too few to avenge the diablerie of their progenitor, and so they wait and watch and plan. They are as meticulous and certain as the progression of hours into days and days into years. Masters of Temporis often grow even more detached from the passage of ages, as centuries slip by like sand through an hourglass. Such beings are more alien and terrible in their callousness than bestial vampires in their cruelty, for they do not feel or care or place any attachment on the worth of individuals. Time alone concerns them and then only in its infinite, interwoven entirety...

The Discipline of Temporis lends itself to derangements affecting the Cainite’s perception of time, distance and speed. Appropriate choices include Amnesia, Regression, Visions and Obsession (with time or the future).

This version is presented in the Player's Guide to the High Clans. The powers are the same, but slightly more complete (and play-tested) than the version in the Storyteller's Handbook, and far more balanced than the version presented in Dirty Secrets of the Black Hand. Powers in DSBH are not allowed unless they are also presented in one of those later sources.

Main Sequence
1 - Hourglass of the Mind
2 - Recurring Contemplation
3 - Leaden Moment
4 - Patience of the Norns
5 - Clotho’s Gift
Alternate Powers Levels 1-5
3 - Inertial Acceleration
3 - Metabolic Acceleration
Advanced Temporis
Level 6
Kiss of Lachesis (PGHC 174)
Level 7
Cheat the Fates (PGHC 174)
Level 8
Clio's Kiss (PGHC 174-175)
Convocation of Hades' Court (PGHC 174, under Cheat the Fates)
Level 9
Tangle Atropos' Hand (PGHC 175)



Proposed Temporis Powers

Leaden Legion - Level 6 use of Leaden Moment, usable against a group.


Bibliography