Difference between revisions of "Kurt Barlow's Statistics"

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<span style="color:#000000;">'''Demeanor:''' [[Bravo]]<br>
 
<span style="color:#000000;">'''Demeanor:''' [[Bravo]]<br>
 
<span style="color:#000000;">'''Apparent Age:'''<br>
 
<span style="color:#000000;">'''Apparent Age:'''<br>
<span style="color:#000000;">'''Physical:''' Strength 5, Dexterity 3, Stamina 3<br>
+
<span style="color:#000000;">'''Physical:''' Strength 4, Dexterity 4, Stamina 3<br>
 
<span style="color:#000000;">'''Social:''' Charisma 3, Manipulation 4, Appearance 5<br>
 
<span style="color:#000000;">'''Social:''' Charisma 3, Manipulation 4, Appearance 5<br>
 
<span style="color:#000000;">'''Mental:''' Perception 3, Intelligence 4, Wits 4<br>
 
<span style="color:#000000;">'''Mental:''' Perception 3, Intelligence 4, Wits 4<br>

Revision as of 20:33, 30 August 2016

Kurt Barlow

Circa: 2032 C.E.
Plots:
Secrets:
Haven: Communal Haven. {Barlow does possess a secret haven where he is trying to learn Koldunism.}
Clan: Tzimisce
Generation: 11th
Born: 1969
Embrace: 1997
Sire: Flayer
Nature: Magnate
Demeanor: Bravo
Apparent Age:
Physical: Strength 4, Dexterity 4, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 5
Mental: Perception 3, Intelligence 4, Wits 4
Talents: Alertness 2, Athletics 3 (Fire Dancing), Brawl 3, Carousing 4, Dodge 3, Empathy 4, Expression 3, Intimidation 3, Leadership 3, Streetwise 3, Subterfuge 4
Skills: Animal Ken 3, Blind-Fighting 2, Bribery 2, Crafts 2 (sculpture), Drive 3, Game Playing 2(Chess), Etiquette 3, Firearms 1, Melee 1, Performance 2, Security 1, Stealth 2, Survival 3
Knowledges: Academics 2, Computers 1, Finance 1, Investigation 2, Law 1, Linguistics 2 (English, German, Portugese, Bulgarian), Medicine 3 (anatomy, Body Crafts), Occult 3, Politics 3, Science 2
Disciplines: Auspex 4, Animalism 3, Celerity 2, Fortitude 2, Obfuscate 2, Potence 3, Vicissitude 4
Discipline Techniques: A Couple.
Advanced Disciplines: None.
Sorcerous Paths: None.
Rituals: None.
Backgrounds: Allies, Contacts, Fame 0, Generation 2, Herd 0, Influence, Mentor, Resources, Retainers, Rituals 3 (Sabbat ritae), Status 1 (Sabbat)
Merits: Promethean Clay - 5pt Supernatural, Feeding Tongue - 6pt Physical
Flaws: Ancestral Soil Dependence - 2pt Supernatural, Temporal Doppelganger - 3pts Supernatural.
Virtues: Conviction 3, Self-Control 3, Courage 4
Morality: Path of Honorable Accord 7
Willpower: 7
Destiny: