Ward vs Vitae

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Level 4.

While this power protects anarchs from elder intrusion to some degree, it is not so efficacious as other wards. This is not a universal "Ward Versus Kindred," but rather a limited application of a similar principle. When the Kindred enacting this ritual makes her sigil, any Kindred of lower generation than her who breaks the ward immediately suffers its ill effects. That is, if a 10th-generation thaumaturge casts this ritual, Kindred of the 9th Generation or lower would be affected.
The thaumaturge anoints an object of her choice with her blood, marking the ward as a sigil.
System: Kindred below the caster's generation suffer two dice of lethal damage. This damage occurs again if the kindred touches the object further. At that point, a Kindred who consciously wishes to touch the warded object must succeed in a Willpower roll (difficulty 7) or spend a Willpower point to do so. Like other wards, this ritual functions on only one object; a single window, a doorknob, a book or one door of an automobile. An entire object of great size, such as a car or room may be warded, but only with enough uses of this ritual that would effect all points of entry, exit or contact.