Unassailable Parry

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Celerity 7

Description: According to the Sabbat, one of the primary advantages that younger Kindred have in battling their elders is modern technology - firearms, to be precise. Many overconfident elders have fallen to packs of diablerists with automatic weapons. Some few ancients, however, have honed their reflexes and hand-eye coordination to an edge fine enough to stop a bullet, or at least to deflect one.

System: This power allows a character to parry projectiles. The player spends one blood point and rolls Dexterity + Athletics (difficulty and number of success required are shown below) to parry or catch a thrown weapon, arrow or bullet.

In order to parry a bullet (or perhaps a laser blast), the character must be holding something capable of absorbing the damage (a thick, heavy piece of metal is most likely, but a mirror will work for lasers). The projectile must be discreet: Unassailable parry has no effect on a stream of liquid from a fire hose, for instance. As a final caveat, the would-be parry-er must be able to perceive the projectile. This means the character must have a minimum rating in Auspex to attempt to parry or catch faster missiles.

The difficulties of Unassailable Parry are not affected by the presence of opponents in close proximity to the parrying vampire.

Missile Difficulty to Parry Difficulty to Catch Minimum Perception/Auspex Further requirements
Rock or Grenade 4 5 2 Perception Storyteller must adjudicate grenade timing, and some grenades explode on contact.
Knife, Shurken 6 7 3 Perception
Spear 5 5 2 Perception
Hatchet 7 7 3 Perception
Arrow 7 8 5 Perception + Auspex
Crossbow bolt 8 9 2 Auspex
Bullet 9 9 (2 successes) 3 Auspex 3+ successes needed to catch without inflicting standard damage. Extra successes on parry may deflect additional bullets (fired at the the same time or in an automatic burst). Missiles hurled with Projectile are treated as bullets.
Lasers and other Energy projectiles 9 (3 successes) N/A 5 Auspex 5 9's required to use a mirror to deflect lasers as an attack (one attack die for every 9 above 4).

Note: I have taken the liberty of fleshing out the rules to take advanced technology into account. Feel free to object. It will be some time before these rules will be relevant, but it would be good to have something "concrete" before it is needed. -Jamie