Tamimah

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Tamimah is an Arabic word for an amulet or talisman. To ashipu, it refers to a specific kind of amulet that they can make. A tamimah carries a vampiric Discipline. Any Cainite or ghoul who wears the tamimah has that Discipline. to craft a tamimah, however, the ashipu must successfully diablerize a vampire who knows that Discipline to the desired level. The Assamites once created many tamimah, but could not do this for the centuries of the Tremere's curse. Now that they can make tamimah again, they find the art almost lost among their clan.
System: an ashipu can enchant a tamimah to carry any Discipline, but not paths of Thaumaturgy (whether Hermetic or any other form of sorcery). A tamimah can carry two fewer dots of a Discipline than the magician's Dur'An'Ki mastery. For instance, a character with a Trait rating of 4 in Dur-An-Ki could enchant tamimah carrying two dots of a single Discipline.
Tamimah do not cumulate (sic) with a character's existing Trait rating in a Discipline. For instance, if a vampire who had Dominate 2 wore a tamimah that carried Dominate 3, she would gain Dominate 3, not Dominate 5.
A sorcerer who successfully enhchants a tamimah can not reduce her generation from that particular diablerie. All vampiric unlife-force goes into the tamimah.