Sleep of Reason

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Dementation 7

This macabre power gained its name from a Goya print that has achieved remarkable popularity among Malkavians. The Malkavian with this ability can reach into his victim's mind, pull forth whatever hobgoblins he finds there, and set them buzzing to the attack.

System: The player rolls Wits + Intimidation, difficulty 6. The Malkavian must spend one blood point for each hobgoblin he creates, up to a maximum number determined by successes on the roll. Thus, if Fitzgerald were to get five successes on the Wits + Intimidation roll, he could create up to five hobgoblins at one blood point each.

The hobgoblins can appear as almost anything, but they're usually caricatures of whatever insecurities or bad memories the target might possess. Since they are born of the victim's frailties, the victim's mental resilience determines just how powerful the hobgoblins are.

Each beastie's statistics are as follows:

  • Strength = 10 - victim's Willpower.
  • Dexerity: = 13 - victim's Willpower.
  • Stamina: = 12 - victim's Willpower.
  • Health levels = 13 - (victim's Self Control + Courage).

the hobgoblins have no Mental or Social Attributes of their own, and as creatures of the victim's own psyche, are immune to any mental powers the victim uses against them. A victim cannot use Obfuscate to hide from his own persecutors, nor can he Dominate them into leaving him alone. Other vampires can affect the victim's hobgoblins with these Disciplines, but the difficulty to do so is the same as if they were using those powers against the victim himself. IN any event, the hobgoblins will ignore all other beings save their target unless compelled to do otherwise, and cannot damage anyone other than their victim.

A hobgoblin can attack witha bite, punch, claw rake or whatever attack is reasonable for its form. All of these attacks inflict Strength + 1 lethal damage; however, this damage is purely psychic in nature, and will disappear at the end of the scene. The malicious little beasties can fly as quickly as their victim can run, and can find him wherever he runs. If not destroyed by the end of the scene, the hobgoblins melt back into the ether from wich they sprang.