Shape of the Beast's Wrath

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Protean 7

Users of this power are often mistaken for Tzimisce employing the Vicissitude power Awaken the Zulo Shape. The base effect is similar, although no Gangrel who possesses this power takes such a suggestion lightly. A vampire employing this power shifts into a huge, monstrous form, gaining half her height again and tripling her weight. Her overall shape flows into an unholy amalgamation of her own form and that of the animal she feels the closest kinship to (wolves, rats and great cats are the most common manifestations, though ravens, serpents, bats and stranger beasts have been reported). The vampire's new shape does bear some vague resemblance to the war-forms of the werecreatures, but the difference quickly becomes apparent.

System: The player spends three blood points, the expenditure of which triggers the change. The character's transformation takes three turns (the player may spend additional blood points to reduce this time at a cost of one point per turn of reduction). Once transformed, the character remains in this form until sunrise or until she shifts back voluntarily.

The precise Traits of this form are determined when the character first learns of this power, as the animal whose appearance the character takes on. The vampire's new form adds a total of seven dots added to the character's Physical Attributes. At least one dot must go into each Physical Attribute, meaning that no more than five can go into any one (so a character could have a +5 Strength, +1 Dexterity and +1 Stamina, but not +2 Strength and +5 Dexterity). These bonuses are always the same once they are selected; a different allocation requires that the character buy this power a second time and thus purchase another alternate form. Additionally, the character inflicts an additional die of aggravated damage for both claw and bite attacks when in monstrous form. She also gains an extra Hurt health level, and doubles her normal running speed. Finally, the character's perceptions are also heightened. She is assumed to have both the Auspex power Heightened Senses and the Protean power Witness of Darkness after transformation, with all the benefits and drawbacks of each.

The form does carry two drawbacks. The first is a lack of communication ability. The character's Social Attributes all drop to 1, or to 0 if they already were 1 when the transformation occurs. Intimidation rolls substitute the character's modified Strength for a social attribute. The second problem that a character encounters in this form is the suddenly heightened power of her Beast. All difficulties to rolls to resist frenzy are increased by two for the duration of the power's effect, and the player may not spend Willpower points on such rolls.