Shape-Shifting (Hedge Magic)

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Hedge Magic

Introduction

Whilst the World of Darkness is indeed home to some shape shifting monsters, a few sorcerers learn to alter their bodies through magical practice rather than inborn heritage. Perhaps it’s a spoken word that calls to the primal animal within or the intervention of an animal-spirit or even a little judicious genetic engineering. This Path is very elemental, often calling upon instinctive knowledge, and many sorcerers have lost their personalities to the beast-side conjured up. Others lose their identity in malleability. For a few, shape shifting is less an art than a natural talent, but one un-channeled by the callings of the true Changing Breeds. It seems that Shapeshifting comes in as many forms as its practitioners.

System

Roll: Stamina + Animal Ken
Cost: 1 Willpower per use
Modifiers: None.
Casting Time: One turn per level of the effect.
Spell Duration: One Scene.

Aspects

Shift Scale

●○○○○ A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc.
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●●○○○ Noticable change: The sorcerer grows small claws, sprouts scales on the hands or the like.
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●●●○○ Significant change: The sorcerer replaces some body part with an animal feature - a full clawed paw, a nasty shark jaw or an externalized digestive system.
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●●●●○ Half-shift: The sorcerer can shift half his body into another form or find some half-way point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs.
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●●●●● Full shifting: The sorcerer can change completely into animal forms
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●●●●●● Mythic Shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines.
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Subject

●-●●● The sorcerer can only affect himself.
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●●●● The sorcerer can affect a different subject than himself.
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●●●●● The sorcerer can affect two different subjects at once.
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●●●●●● The sorcerer can affect up to three subjects at a time.
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Disparity

●-●●● The sorcerer can only affect himself and must take only one animal feature.
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●●●● The sorcerer can make two unrelated shifts: having a wolf's claw and a raven's head or changing himself to have fangs and an opponent to have whiskers.
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●●●●● The sorcerer can make three unrelated shifts.
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●●●●●● The sorcerer can freely mix and match shifting traits.
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Price of Failure

Known Paths

References

Mage the Ascension -- Sorcerer (revised) -- Pg.84 - 85 (Year Published: 2000 C.E.)