Sense the Savage Way

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Animalism 6

Many vampires see themselves as more closely tied to beasts than to mankind. Some Cainites have become so intimate with their own animal natures that they may access other creature's senses. The vampire is a passive observer, merely seeing what the animal sees, tasting what it tastes. Even though a beast cannot be controlled with this power, many Cainites find bestial sensations highly pleasurable and even educational.

System: The player rolls Perception + Animal Ken (difficulty 6) for the vampire to bond with an animal of her choice. While the character heed not touch or even see the creature when employing this power, the beast must be within range. The number of successes rolled determines the maximum distance possible for effective initial contact.

Successes Range
1 success 20 yards
2 80 yards
3 300 yards
4 1000 yards
5 1 mile

The vampire maintains the connection for as long as she desires, but can perform no other action while doing so. As with Ride the Wild Mind, the spirits of vampire and animal become entwined. A Wits + Empathy roll (difficulty equal to 10 minus the character's Road rating) is necessary after using this power. Success indicates that the character resists the lure of bestial drives, while failure signifies that the character is influence by the animal's passions. The effects are temporary, but should be roleplayed accordingly. (The extent and duration of these animalistic tendencies are up to the Storyteller.) On a botch, the character enters frenzy upon severing the connection.