Reveler's Memory

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Dominate 3

Description: This terrifying ability allows the Cainite to remove or re-create the subject's memories. Minor erasures and alterations can be made to remove all remembrance of a chance meeting or of a singular encounter such as feeding. More invasive work is required to remove all traces of a planned meeting, and more subtle work is necessary to alter the details of just one encounter if the subject is familiar with the manipulating Cainite. At the greatest extreme, the vampire may erase and reconstruct his victim's memories from the very beginning, crafting a person with the virtues and peccadilloes he requires.

Fortunately for the victim, memory is a wonderfully elastic thing. Even the most skilled manipulator of minds may not be able to remove all traces of an offending memory. Those with less skill must be content with temporarily misplacing the subject's memories or making minor alterations to them. A feeding might be altered in the subject's memories to a wild animal attack, and the man encountered on a dark street may be remembered to have snowy white hair rather than dirty brown.

Memories lost to this power may flood back to the victim when she is cued, such as by a familiar face or an odor from childhood. They may also drift, piecemeal, to the surface of her dreams. A Cainite with the ability to alter memory is capable of recognizing tampering in the minds of others, and he may also be capable of restoring the lost memories. Unfortunately, the vampire cannot tell when his own memories have been altered, nor can he restore his own lost memories.

System: Roll Wits + Subterfuge with a difficulty of the target's Willpower, then consult the following table to determine how deeply the target's memory can be affected.

To attempt to recover removed memories or detect created memories, the character must possess Dominate at a level equal to or greater than the vampire who tampered with the target's memory. Unlike with "Murmur of the False Will", the vampire can be of higher generation than the original dominator and still undo her work as long as his level of Dominate is high enough. The player must gain more successes on a Wits + Subterfuge roll with a difficulty equal to the Willpower of the tampering vampire.

The Storyteller's discretion must be used to determine if and when removed or altered memories return on their own. As a general guideline, the subtler the changes are, the more likely the alteration or deletion is to remain, while incautious and dramatic changes will almost always come undone, even if it takes hundreds of years

Successes Effectiveness
1 Success Memory loss lasts a day.
2 Success May remove, but not alter memory.
3 Success May make slight alterations to memory.
4 Success May alter or remove entire scene from subject's memory.
5 Success Whole periods of subject's life may be reconstructed.