Pasithea

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Icelus -x- Disciplines

Introduction

In Greek mythology, Pasithea was one of the Charites, and the personification of relaxation, meditation, hallucinations and all other altered states of consciousness. The Charites are usually said to be the daughters of Zeus and Eurynome, but Pasithea's parentage is given by the poet Nonnus, as Hera and Dionysus. She was married to Hypnos, the god of sleep. As such, in addition to being one of the Charites, she was also at least a nominal Oneiroi (god or goddess of dreams).





Diversions of Pasithea

The borderland between wakefulness and true sleep, daydreaming is a kind of distracted restfulness that allows the mind to drift off into whatever direction most pleases the subject.

System The player rolls Manipulation + Subterfuge at variable difficulty based on the target's temporary willpower. The number of successes scored equates to the number of dice the Icelus can strip from a target's collective Perception + Alertness pool. Individuals thus affected are unlikely to detect the Icelus' use of this power, but exceptional individuals may possess enough awareness to realize they are being manipulated. This power can only affect one target at a time and the effects of this power wear off as soon as the Icelus ceases to concentrate on the target or the target passes beyond his or her range of perception.





Lying Down with Hypnos

Introduction: This power allows the vampire put one or more individuals to sleep with a mystical lullaby.

System The player expends a single point of blood and rolls Charisma + Performance at a difficulty of seven (7).

1 Success = 1 person affected
2 Successes = 2 people affected
3 Successes = 6 people affected
4 Successes = 20 people affected
5 Successes = Everyone in the vampire's immediate vicinity (an entire auditorium, a mob).
Note: If there are more individuals present than the character can affect, those with the lowest willpower ratings are effected first.





Incubations of the Oneiroi

Introduction: This power allows the vampire to cause sleeping mortals and vampires to dream, manipulate those dreams and of course observe those manipulations.

System The player rolls Manipulation + Lucid Dreaming The base difficulty is 5, but the difficulty increases to 7 if the subject is virtually a stranger. If the character used Pasithea successfully on the target in the past, this difficulty drops to 4. If the attempt was unsuccessful, however, the difficulty is 8.





Opiates of Lethe

Introduction: This power of Pasithea produces a mystic drug that places mortals and supernaturals into a enchanted slumber.

System The player rolls Intelligence + Occult at a variable difficulty based upon their current Stamina rating.

  • 1 success = one scene
  • 2 successes = one night
  • 3 successes = one week
  • 4 successes = one season
  • 5 successes = one year




Parthenogenesis

Introduction: This power of Pasithea make what happens in a dream real.

System The player expends a point of both blood and willpower and rolls: Manipulation + Lucid Dreaming at difficulty 7. Successes equate to the number and type of disciplines that the vampire has access to.

  • 1 success = no Disciplines
  • 2 successes = Physical Disciplines (Celerity, Fortitude, Potence)
  • 3 successes = Mental Disciplines (Auspex, Dementation, Dominate)
  • 4 successes = Unique Disciplines (Chimerstery, Obtenebration, etc.)
  • 5 successes = Blood Magic (Necromancy, Thaumaturgy, etc.)