Nocturne

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Obtenebration 2

The Lasombra with this ability can create a cloud of unnatural darkness that is strong enough to completely obscure light and even muffle sound. Those who spend time inside the darkness are often terrified by the experience, as all senses are equally twisted and suppressed by the power. Victims lose their sense of direction and place, and they cannot defend themselves against attack from without. Nocturne does not extinguish lights within its radius, but it does suppress the light sources such that they cannot be seen even from an inch away. The Lasombra must concentrate on Nocturne throughout its manifestation, or it fades away almost at once. She can move the cloud as she concentrates, but doing so is not easy.

System: The player expends a point of blood and rolls Manipulation + Occult (difficulty 7). If he succeeds, the vampire creates a cloud of inky darkness some 10 feet in diameter (though its shape is unstable, and it undulates and writhes over time). Additional successes can double the cloud's radius, at the vampire's discretion. He can summon up the cloud up to 50 yards away and does not have to have line of sight to the cloud in order to do so (though creating a cloud he cannot see requires an additional blood point to be spent and brings the power's difficulty to 9).

All perception dice pools drop by five within the cloud, unless the victim has a supernatural way to see through darkness - such as Witness to Darkness (Protean 1), or Heightened Senses (Auspex 1) - in which case dice pools only drop by two. Wielders of Obtenebration may subtract their rating in Obtenebration from this Obtenebration related penalty (as stated in Shadow Play). Regardless of sensory abilities, all non-sensory actions are at +2 difficulty, and the cold dark leaches away at the life essence of those within it, reducing all Stamina-based dice pools by two.

Mortals and animals wrapped in Nocturne do not find the experience pleasant in the least. Their players must make Courage (or Willpower, for animals) rolls much as with Shadow Play, with similar consequences for failure.