Mental Maze

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Obfuscate 6

Instead of concealing or disguising the vampire or an object, this power removes a victim's sense of direction. He literally cannot see which way to go, forcing him to move in circles and binding him to an area of the vampire's choosing. The vampire can trap a person in his own home: to the victim's point of view, the house folds back on itself, and all the exits lead back inside.

System: The vampire's player must make a Charisma + Intimidation roll (difficulty of the target's Willpower). The difficulty increases by 2 if the character cannot speak to her chosen victims, telling them they cannot escape. For each success, the character may affect one victim. The effect lasts a full scene.

Normally, the power is used in a multi-room structure such as a house or a good sized Setite temple, or an outside area about the same size, such as a section of woodland. A much larger area (anything from an office tower to a neighborhood) reduces the difficulty by 1 and increases the duration to a full day. If the vampire wants to trap a victim within a single room, the character must expend a point of Willpower. A character must also expend a Willpower point to use the Mental Maze upon supernatural victims such as werewolves, mages, other vampires or ghouls.