Manifold Guise

From The World Is A Vampire
Jump to: navigation, search
Obfuscate 6

Most Cainites believe that Obfuscate is only good for hiding. After all, the Nosferatu are hideous; why else would they use this Discipline if not to conceal their repugnant forms? The Nosferatu wield Obfuscate to shroud their presence, true, but it is also a tool of survival and a means to confuse the enemy. Manifold Guise enables the vampire to drape his countenance (or that of another person present) over everyone around him. What better way to elude a party of hunters bent on your destruction than giving them plenty of you to hunt after?

As with Mask of a Thousand Faces, those affected by manifold Guise do not feel different. Still, by outward appearance, they look like whomever the vampire chooses as a template. This mask cannot be wiped or cleaned away; the Cainite employing this power must leave the area or stop using his ability for the effect to fade. Additionally, Manifold Guise also projects the same voice upon each person, so when they talk, they all sound like the template.

System: If the player succeeds in a Manipulation + Subterfuge roll (difficulty 7), the character can either cast his own appearance upon everyone within the immediate area, or choose someone he's looking during that moment. The only way for people to detect each other is if one target notices movement or actions that are typical of his ally or known enemies. This requires perception + Alertness (difficulty 6) in a resisted roll against the vampire's successes in pulling this charade.

The successes in Manifold Guise also work towards increasing the range of effect. That means anyone caught within the area, be they two or a dozen, are all equally affected. The vampire need not see all the victims, just as ling as he can see one target and the person whose appearance he is borrowing (unless he's using his own face). The effect is always centered on the vampire. If the Cainite employs this ability and moves about, he alters anyone new within the Discipline's influence. Anyone who moves out automatically reverts back to normal.

Successes Range
1 Five yards in all directions
2 10 yards
3 30 yards
4 100 yards
5+ 500 yards