MORTALS

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MONSTRI VOLUMEN

INTRODUCTION

A young Avatar’s most common adversaries are likely to be mortals. She doesn’t yet have the power to flout mortal
authority with impunity or even to reveal her holy might when, for example, a cop pulls her over for speeding. Show
off your divine strength in front of the wrong people, and they won’t see a child of Zeus preparing to slay a monster,
but more likely just some thug high on PCP. Security personnel guarding a private building or compound will not
simply let a Avatar inside just after hours because she claims a dragon is hiding on the premises.

Other mortals might be peripherally aware of the Avatar’s nature, but probably misunderstand it. A devout
fundamentalist minister might consider divine Boons to be signs of demonic possession, while a greedy corporate
overlord or a government agent might consider them to be signs of some mutation to be harnessed, either for profit
or for national security. Of course, still other mortals might be well aware of what your character is, as they are
actively in the service of the Gods or even the Titans. Such mortals might be cultists in the service of some strange
religion or thralls who have been enslaved and empowered by the blood of a titanspawn.





GENERIC MORTALS (FOLLOWERS TO ●●●●●/ GUIDE TO ●●)

The following template can be used for any adult mortal encountered by a Avatar, from a gas station attendant to
a bank president to the lawyer who has come to bail the Avatar out of jail after a bit of monster-slaying gone wrong.

Such mortals are almost never a serious threat to a Avatar on a one-to-one basis, but even a Avatar should be concerned
about the proverbial torch-bearing mob. Similarly, your Avatar might want to hold off on smashing a group of innocent
mortals seeking his blood because they’ve been mind-whammied into attacking by Aphrodite’s magic
boobs or something similar. On the other hand, Titan cults typically consist of such mortals, so
sometimes, smashing these guys is just fine.

GENERIC MORTALS
ATTRIBUTES: Strength ●● Dexterity ●● Stamina ●● Charisma ●● Manipulation ●● Appearance ●● Perception ●● Intelligence ●● Wits ●● X
ABILITIES: Athletics Brawl Empathy Subterfuge Commerce Crafts Etiquette Hearth Wisdom Politics Theology
INITIATIVE: + ●●●● X X X X X X X X X
SPEED: X X X X X X X X X
ATTACKS: X X X X X X X X X
RANGE: X X X X X X X X X
ACCURACY: ●●● X X X X X X X X X
DAMAGE: ●●●● - ●●●●● X X X X X X X X X
DODGE: ●●● X X X X X X X X X
PARRY: ●●● X X X X X X X X X
SOAK: 0Aggravated/0Lethal/2Bashing X X X X X X X X X
HEALTH LEVELS: -0 [] -1 [] -2 [] -3 [] -4 [] -5 [] Incapacitated [] Dead X X
VIRTUES: Conscience 2 Self-Control 2 Courage 2 X X X X X X X
WILLPOWER: ●● - ●●●● X X X X X X X X X
OTHER Traits: X X X X X X X X X X

NOTES: Generic mortals are almost always extras. Each dot of Followers is equivalent to
10 generic mortals. A generic mortal with appropriate Abilities and influence might work as
a one- or two-dot Guide. Such a Guide would most likely not be an extra.




GENERIC RUFFIAN (FOLLOWERS TO ●●●●●)

The generic thug is a mortal with above-average combat skills and a generally surly disposition. You might encounter
a thug working as a bouncer for a club, as an enforcer for a gangster or simply as a street punk who picked the wrong
girl to pull into an alley for a little fun. Your character might have a little trouble with this guy, especially if
circumstances prevent you from bringing your full power to bear.
---
Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 2, Manipulation 2, Appearance 2;
Perception 2, Intelligence 2, Wits 2

Abilities: Athletics 2, Awareness 2, Brawl 2, Control 1, Fortitude 1, Larceny 2, Marksmanship 1,
Melee 1, Stealth 1, Survival 1

Join Battle: 4

Attacks
Clinch: Accuracy 5, Damage 3B, Parry DV —, Speed 6, P
Unarmed, Heavy: Accuracy 4, Damage 6B, Parry DV 1, Speed 5
Unarmed, Light: Accuracy 6, Damage 3B, Parry DV 3, Speed 4
Sling, Accuracy 5, Damage 4L, Range 20, Speed 4, P
Dagger: Accuracy 5, Damage 4L, Parry DV 2, Speed 4

Soak: 0L/4B (Biker’s gear, +0L/2B, -1 mobility penalty)

Health Levels: -0/-1/-1/-2/-2/-4/Incap

Dodge: 5

Willpower: 4

Other Notes: Generic thugs are almost always extras. Each dot of Followers purchased
is equivalent to five generic thugs.
---

TRAIT SHEET FOR OPPONENTS
ATTRIBUTES Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits X
ABILITIES: X X X X X X X X X X
INITIATIVE: X X X X X X X X X X
SPEED: X X X X X X X X X X
ATTACKS: X X X X X X X X X X
RANGE: X X X X X X X X X X
ACCURACY: X X X X X X X X X X
DAMAGE: X X X X X X X X X X
DODGE: X X X X X X X X X X
PARRY: X X X X X X X X X X
SOAK: X X X X X X X X X X
HEALTH LEVELS: X X X X X X X X X X
VIRTUES: X X X X X X X X X X
WILLPOWER: X X X X X X X X X X
OTHER TRAITS: X X X X X X X X X X

NOTES:




CITY GUARD (FOLLOWERS TO ●●●●●)

The city-guard is the law-enforcement official an Avatar is most likely to encounter.
This template applies to most low level law-enforcement who might put the squeeze on
your Avatar for a little extra coin, guards on patrol who show up at the scene of her
brawl against a titanspawn that has inconveniently left no bodies behind but lots of
property damage, or even a professionally trained novice gladiator. Even a Avatar
occasionally has to worry about guards at the city gate.

---
Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 2, Manipulation 2, Appearance 2;
Perception 2, Intelligence 2, Wits 2

Abilities: Academics 2, Athletics 2, Awareness 2, Brawl 2, Command 1, Control 2, Fortitude
1, Integrity 1, Marksmanship 3, Medicine 1, Melee 1, Stealth 1

Join Battle: 4

Attacks
Clinch: Accuracy 5, Damage 3B, Parry DV —, Speed 6, P
Unarmed, Heavy: Accuracy 4, Damage 6B, Parry DV 1, Speed 5
Unarmed, Light: Accuracy 6, Damage 3B, Parry DV 3, Speed 4
Club: Accuracy 5, Damage 4B, Parry DV 2, Speed 4
Sword: Accuracy 7, Damage 4L, Range 20, Speed 4, P

Soak: 2L/4B (Boiled Chest-plate, +2L/2B)

Health Levels: -0/-1/-1/-2/-2/-4/Incap

Dodge: 5

Willpower: 4

Other Notes: In some situations, a city guard might be assigned a shield (+2L/2B, -2 mobility penalty),
which does stack with the boiled leather chest-plate. City guards are almost always extras. Each dot of Followers
purchased is equivalent to five city guards.
---

TRAIT SHEET FOR OPPONENTS
ATTRIBUTES Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits X
ABILITIES: X X X X X X X X X X
INITIATIVE: X X X X X X X X X X
SPEED: X X X X X X X X X X
ATTACKS: X X X X X X X X X X
RANGE: X X X X X X X X X X
ACCURACY: X X X X X X X X X X
DAMAGE: X X X X X X X X X X
DODGE: X X X X X X X X X X
PARRY: X X X X X X X X X X
SOAK: X X X X X X X X X X
HEALTH LEVELS: X X X X X X X X X X
VIRTUES: X X X X X X X X X X
WILLPOWER: X X X X X X X X X X
OTHER TRAITS: X X X X X X X X X X

NOTES:




GUARD COMMANDER OR LEGIONARY SOLDIER (FOLLOWERS ●● TO ●●●●● / GUIDE [GUARD COMMANDER - ONLY])

The same generic template applies to both seasoned guard commander and legionary soldiers. The former might
include an experienced legionary, a new member of the Praetorian guards or an experienced member of the urban
cohorts. The latter might include any character with significant military training but not yet at the “Rambo”
level. These guys are potentially dangerous even to a Avatars. They’re experienced with combat, and they don’t
freak out when confronted by weirdness. Even more experienced (and deadly) soldiers should use the
“Experienced Soldier or Mercenary” template.

---
Attributes: Strength 3, Dexterity 3, Stamina 3; Charisma 2, Manipulation 2, Appearance 2; Perception 3,
Intelligence 2, Wits 3

Abilities: Academics 2, Athletics 3, Awareness 3, Brawl 3, Command 2, Control 2, Empathy
1, Integrity 3, Investigation 2, Larceny 1, Marksmanship 3, Medicine 1, Melee 2, Stealth 1

Join Battle: 6

Attacks
Clinch: Accuracy 6, Damage 4B, Parry DV —, Speed 6, P
Unarmed, Heavy: Accuracy 5, Damage 7B, Parry DV 2, Speed 5
Unarmed, Light: Accuracy 7, Damage 4B, Parry DV 3, Speed 4
Spear: Accuracy 6, Damage 6L, Parry DV 3, Speed 5
Gladius: Accuracy 6, Damage 6L, Parry Dv 3, Speed 4

Soak: 2L/5B (Leather Lamellar, +2L/2B)

Health Levels: -0/-1/-1/-2/-2/-4/Incap

Dodge: 6

Willpower: 5

Other Notes: In some situations, a city guard might be assigned a shield (+2L/2B, -2 mobility penalty),
which does stack with the leather lamellar armor. Guard commanders and legionaries are almost always extras.
Two dots of Followers purchases five seasoned guards or legionaries, with each additional dot purchased adding
five more followers. A seasoned guard works as a one-dot guide.
---

TRAIT SHEET FOR OPPONENTS
ATTRIBUTES Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits X
ABILITIES: X X X X X X X X X X
INITIATIVE: X X X X X X X X X X
SPEED: X X X X X X X X X X
ATTACKS: X X X X X X X X X X
RANGE: X X X X X X X X X X
ACCURACY: X X X X X X X X X X
DAMAGE: X X X X X X X X X X
DODGE: X X X X X X X X X X
PARRY: X X X X X X X X X X
SOAK: X X X X X X X X X X
HEALTH LEVELS: X X X X X X X X X X
VIRTUES: X X X X X X X X X X
WILLPOWER: X X X X X X X X X X
OTHER TRAITS: X X X X X X X X X X

NOTES:




EXPERIENCED LEGIONARY SOLDIER OR MERCENARY (FOLLOWERS ●●● TO ●●●●● / GUIDE TO ●●)

These guys are serious. Experienced legionaries. Praetoriana. Auxiliary mercenaries. Professional assassins.
That guy that Arnold Swartzenegger played in Predator. Like the alien in that flick, your character can bleed,
and they can kill you. Mortals with this level of experience and combat training are a legitimate threat to any
individual Scion, particularly one who wishes to avoid overt public displays of her power. Experienced soldiers
are often assigned to guard secure locations to which a Avatar might want admittance, places like the Palace,
major military installations or the imperial treasury. Mercenaries might provide protection for a tyrannical
crime boss or wealthy merchant, and a Avatar might be compelled to fight a group of mercenaries who had taken
over a town as part of some elaborate scheme ripped from an episode of Game of Thrones.

---
Attributes: Strength 4, Dexterity 4, Stamina 4; Charisma 3, Manipulation 2, Appearance
3; Perception 3, Intelligence 3, Wits 4

Abilities: Academics 2, Athletics 4, Awareness 3, Brawl 4, Leadership 3, Drive 3, Survival 3, Integrity 3,
Investigation 1, Larceny 1, Marksmanship 4, Medicine 2, Melee 4, Performance 2, Stealth 3, Thrown 1

Join Battle: 8

Attacks
Clinch: Accuracy 6, Damage 4B, Parry DV —, Speed 6, P
Unarmed, Heavy: Accuracy 5, Damage 7B, Parry DV 2, Speed 5
Unarmed, Light: Accuracy 7, Damage 4B, Parry DV 3, Speed 4
Pilum: Accuracy 8, Damage 6L, Parry DV 3, Range (short) 10ft, Speed 5
Gladius: Accuracy 8, Damage 7L, Parry Dv 3, Speed 4
Bow (short): Accuracy 9, Damage 6L, Range (close) 30ft
Scorpion (lite artillery): Accuracy 9, Damage 10B/L, Range (medium) 100ft (used under riot or wartime conditions or at military installations)

Other Notes: Experienced soldiers and mercenaries are well armed and extremely dangerous.
Experienced soldiers and mercenaries are seldom extras. Three dots of Followers purchases five
experienced soldiers or mercenaries, with each additional dot purchased adding five more followers.
An experienced soldier or mercenary with moderately higher Leadership and Performance Abilities works
as a one- or two-dot guide.
---

TRAIT SHEET FOR OPPONENTS
ATTRIBUTES Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits X
ABILITIES: X X X X X X X X X X
INITIATIVE: X X X X X X X X X X
SPEED: X X X X X X X X X X
ATTACKS: X X X X X X X X X X
RANGE: X X X X X X X X X X
ACCURACY: X X X X X X X X X X
DAMAGE: X X X X X X X X X X
DODGE: X X X X X X X X X X
PARRY: X X X X X X X X X X
SOAK: X X X X X X X X X X
HEALTH LEVELS: X X X X X X X X X X
VIRTUES: X X X X X X X X X X
WILLPOWER: X X X X X X X X X X
OTHER TRAITS: X X X X X X X X X X

NOTES:




INDIVIDUALISTIC MORTALS (DOT RATING / VARIATION)

ALIAS:

APPEARANCE:

BEHAVIOR:

HISTORY:

Recent Events:

TRAIT SHEET FOR OPPONENTS
ATTRIBUTES Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits X
ABILITIES: X X X X X X X X X X
INITIATIVE: X X X X X X X X X X
SPEED: X X X X X X X X X X
ATTACKS: X X X X X X X X X X
RANGE: X X X X X X X X X X
ACCURACY: X X X X X X X X X X
DAMAGE: X X X X X X X X X X
DODGE: X X X X X X X X X X
PARRY: X X X X X X X X X X
SOAK: X X X X X X X X X X
HEALTH LEVELS: X X X X X X X X X X
VIRTUES: X X X X X X X X X X
WILLPOWER: X X X X X X X X X X
OTHER TRAITS: X X X X X X X X X X

NOTES: