Isabel Manara's Statistics

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Isabel Manara

Circa: 2032 C.E.
Plots:
Secrets:
Haven:
Clan: Gangrel
Generation: Originally 12th, through the centuries she has diablerized her way up to 7th generation.
Born: 1178 A.D.
Embrace: 1191 A.D.
Sire: Unknown, attempts have been made via Thaumaturgy, but due to either the number of times she has diablerized or to some inborn quirk of her blood, the identity of her sire is hopelessly muddled.
Nature: Rogue
Demeanor: Originally Rebel, but over the centuries she has had so many masks, that now her demeanor is Enigma.
Apparent Age: Early teens.
Physical: Strength 4, Dexterity 6, Stamina 5
Social: Charisma 5, Manipulation 4, Appearance 3
Mental: Perception 6, Intelligence 4, Wits 6
Talents: Alertness 6, Athletics 5, Brawl 4, Dodge 6, Empathy 5, Expression 3, Intimidation 4, Leadership 4, Legerdemain 6 (concealment, pat-down, picking-pockets), Streetwise 6 (hideouts, fences, criminal organizations), Subterfuge 6 (selective omission, changing the subject, seduction)
Skills: Animal Ken 6 (rodents, cats, dogs), Commerce 6 (evaluation, negotiation, swindling - expertize: stolen goods), Drive 2, Etiquette 4 (street culture, courtly manners), Melee 3 (knife, two-handed fighting), Performance 6 (fear, innocence, weakness -- expertise: acting), Ride 5 (bareback, stealth, side-saddle), Stealth 6 (crowds, rooftops, shadows), Survival 6 (slums, sewers, coasts & shallows)
Knowledges: Academics 3 (European history, Byzantine culture -- expertise: oral recitation), Hearth Wisdom 6 (Byzantine Greece, Renaissance Italy, Colonial America -- strange symbols), Investigation 6 (small details, physical searches, concealed exits), Law 5 (local law, sentencing, The Traditions), Linguistics 6 (a frightening number - profanity, accents, dialects), Occult 3 (vampire disciplines, thaumaturgy), Politics (historical, vampire, local), Science 1 (Newtonian physics), Theology 2 (confessions)
Disciplines: Animalism 6, Auspex 2, Celerity 5, Dominate 3, Fortitude 6, Obfuscate 5, Presence 5, Protean 6, Thaumaturgy 3, Vicissitude 4
Discipline Techniques: Several.
Advanced Disciplines: Animalism 6, Fortitude 6, Protean 6
Thaumaturgy Paths: Blood 3
Rituals: A small collection.
Backgrounds: Allies 5 (professional thieves), Contacts 5 (street people), Generation 6, Influence 3 (Houston), Mentor 0/5 (formerly Meerlinda), Resources 5 (buried treasures), Retainers 5 (ghouled animal fetches), Status 4 (Seneschal)
Flaws / Merits:
Virtues: Conviction 3, Instinct 4, Courage 4
Morality: Road of the Beast - Path of the Grey Hunter 7
Willpower: 8
Destiny: