Destructive Might

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MIGHT

The Avatar is especially good at breaking inanimate objects. When he spends a point of Divinity and applies his full might to breaking something—whether he’s punching it, kicking it or throwing his shoulder against it—the item’s Hardness is halved against the attack. This bonus applies only when the character attempts to break an inanimate object that is either freestanding or under his control. If someone else has control of the object in question, the Avatar must take it from him first.