Celerity Refinement

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Celerity 7

Description: Normally, a user of Celerity must decide at the beginning of a turn how many actions she will take and pay the cost in blood at that time. Some masters of Celerity have managed to refine the Discipline to the point where they can use their blood-born speed as a reaction to events, controlling how fast they move and how much blood they spend. For Cainites low on blood, this can be a great boon, as they can ensure that no actions (and thus no blood) are wasted.

System: If a character possesses Celerity Refinement, the player need not state at the beginning of the turn how much of her character's Celerity she is activating. Instead, the character may take extra actions as appropriate during the turn -- the player simply spends blood as necessary when she wishes the character to take additional actions. She may not take more actions than normally allowed, and the actions cannot be taken at times where Celerity actions cannot be taken (so no non-defensive Celerity actions before all others have acted).

Example: Magdalena the Scholar of Clan Brujah (who possess six levels of "standard" Celerity along with Celerity Refinement) find herself attacked by an unknown Cainite while out hunting. Not knowing the capabilities of her assailant, she chooses a defensive stance and realizes that her attacker knows some Celerity, as he strikes at her three times in rapid succession. Magdalena dodges the first attack, then her player spends 2 blood points, one for each additional attack. Deciding to finish the battle quickly, the player spends a blood point to gain an additional action for Magdalena, which she uses to draw her stake. The player then spends on final blood point to allow the Brujah to attack, hoping to immobilize her attacker. She succeeds, and her opponent falls to the ground paralyzed. If the player had simply activated Magdalena's full six levels of "standard" Celerity, two actions (and blood points) would have been wasted.