Breathe the Sandstorm

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Serpentis 6

in classic Egyptian myth, Set is portrayed as a trickster god of the desert sands, master of sky and storm. An elder Setite with Breathe the Sandstorm can call a scorching sandstorm from his patron founder's source of power and expel it from his mouth. This whirling, screeching cloud of hot sand scars and pits everything in its path. The cloud is just a few feet across, but that is more than enough to catch a Cainite unaware and riddle him with deep wounds.

System: The player spends one blood point for the vampire to exhale this roiling mist. The cloud is three feet in diameter, and it can affect a target up to six feet away. To hit, the player rolls Dexterity + Brawl (difficulty 6). The opponent cannot block or parry this attack, he must dodge by diving out of the cloud's volume. Successes remaining after the opponent's Dodge roll do levels of aggravated damage that the victim can soak only with Fortitude (meaning most mortals will never recover from their wounds). The cloud dissipates at the end of one turn. The sandstorm can also be used on inanimate objects, destroying roughly an inch thickness of the substance per use.