AN ARMY OF ONE

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WAR

●●●●●● -- AN ARMY OF ONE

Dice Pool: Stamina + Command

Cost: 2 Divinity per duplicate

Description: The Avatar can multiply himself into a tightly coordinated unit of duplicate versions of himself. He gets one duplicate per two Divinity points he spends, up to a maximum number of duplicates equal to his Divinity rating. Each duplicate is the Avatar himself, with all the same Attributes, Abilities and Divine Attributes.

The Avatar can use no Powers or Flairs while he’s divided thus, but any extant effects for Powers or Flairs he used before then remain active for each duplicate. Also, he has only one Divinity pool to share among the duplicates.

Followers and Creature Birthrights do not multiply among the duplicates, but each duplicate has the character’s relics. Yet at the end of the effect, only one Avatar and one complete set of relics remains.

For the most part, each duplicate the Avatar controls must perform roughly the same action—all of them acting based on the Avatar’s player’s initiative roll. They arrange themselves minimally so as not to get in each other’s way, such as encircling an opponent in order to attack simultaneously, but they must either perform the same action, using the same dice pool, as their counterparts or take cover, performing no action. (They can perform the same action against different targets, though.) The Avatar can make one group of duplicates perform a different action from what the rest are doing. He must split his action as per a standard multiple action, though, with the concomitant dice pool penalties. When the duplicates are performing the same action in combat against the same target, they are automatically assumed to be performing a coordinated assault (see Scion: Hero, p. 190).

The effect lasts for one scene. At the end of that scene, the Avatar (also, the player) decides which of the surviving duplicates is the original. The rest dissolve into nothingness, along with any blood they spilled or relics they dropped.