Watching the Passage
This power can only be used on those who have accepted the gift of Ending the Watch. While those who pass on thus go to eternal peace, talented Salubri can gain some benefit from helping them go. Watching the Passage leaves behind psychic echoes of the dearly departed in the chamber in which he died, and the Salubri can draw upon those echoes for strength and knowledge.
System: The psychic echoes left behind by the newly dead can be utilized by the Salubri in any number of ways. By spending a Willpower and making a Perception + Empathy roll, the player can allow the spirit of the departed to merge with the Salubri's own. This grants the Salubri a chance (Intelligence, difficulty 5) of knowing any fact that the dead man knew, including the whereabouts of documents or treasure, interesting secrets and so on. If the Salubri just lets his mind drift, a perception + Empathy roll (difficulty 7) may let useful or pertinent details just come to him.
Alternately, the Salubri may choose to simply draw in all of the remaining essence of the departed soul. For each success obtained on the original Ending the Watch roll, the player can roll one die against a difficulty of 6. Each heals the Salubri of a level of damage. Doing so drains the essence of the departed permanently, however.
Watching the Passage can only be used up to a week after the death of the mortal in question. A botch inflicts a level of aggravated damage and may summon a maleficent spirit of some sort.