Silence of Fiery Blood
- Quietus 1
Description: Warriors and lovers both know the sensory effects of fiery blood. In the midst of battle or passion, all extraneous sounds fall away and one is only focused on the enemy or the partner. For Assamites, this state is second nature. Warriors use it in battle, viziers and sorcerers in study. With the blood-power of Quietus, however, they can make it manifest in the very world around them. All things around them fade to silence - for the Assamite and everyone else. Although sounds from beyond the immediate area can and do filter through, nothing in the immediate vicinity can emit even a peep. Be it a victim's screams, a loud crash, a lover's moan. It all fades into nothingness. In most cases, this nimbus moves with the Silence of Fiery Blood.
System: No roll is necessary, but the power costs one blood point and one standard action to activate in its common version. In this case, the power creates a zone of utter and absolute silence around the character. This zone has a radius of 20 feet in large spaces or it simply fills the room, hallway or enclosure the character is in (unless it is larger than 40 by 40 feet or so). No sound occurs inside this zone, though sounds originating outside the area of effect may be heard by anyone in it. The zone remains in effect, following the vampire wherever she goes, for an hour or until she wills it to stop.
Note: The vizier caste is especially fond of a second application that is sometimes called the Curse of Silence. In it, the player spends two blood points and the character spends five turns in concentration in a room or enclosure. Thereafter, a silence as described previously fills the room and remains in effect until the vampire wills it to end. The vampire may leave the room, and the silence remains in it, lasting through day and night. A single vampire can create no more than one zone of silence, however, so if she ever wishes to use the basic application (or curse another room), the zone in the first room fades automatically.