Onerous Vow
1 to 3 point Flaw
You have sworn a particular vow in the past (perhaps against your better judgement, or even under false pretenses) that you feel you must honor, even though it is an inconvenience to you (perhaps even a serious one). The value of this Flaw is based on how much trouble your vow causes you. Fairly simple vows (like stopping to pray at every church you pass, refusing to feed on certain people, etc.) are worth one point. vows that require some risk (like always protecting children in danger, or always being the last to leave the field of battle) are worth two points, while vows that regularly place you in danger (feeding only on priests, attacking certain enemies on sight) are worth three points. Storytellers should reduce the value of this Flaw (or disallow it outright) for characters whose paths do not require keeping vows, since they can more easily violate their vow without suffering any consequences (save perhaps for a twinge of conscience).