Lack of Control
1 to 3 point Merit
For whatever reason (thin blood, and uneducated lineage), the character's control over one or both physical disciplines is lacking.
Celerity may only be used for running and combat movement. Any attacks made while using Celerity are at +1 difficulty. Activities requiring precision such as saddling a mount or garbing oneself in armor are impossible with Celerity activated (one point).
The character cannot control his own Strength and must concentrate on keeping it in check lest havoc result (breaking a friend's hand in greeting him, for example, or snapping his spine with a hug). If a Willpower roll (difficulty 6) fails, the character must apply his full Potence in damage to the target object. Additionally, an unsuccessful attack with a melee weapon necessitates a Dexterity + Melee roll (difficulty of the character's Strength + Potence). An unsuccessful roll means the character loses his next action while recovering his balance. (2 points).
the blood of the character does not focus his strength effectively. Potence success are not automatic, but instead are only added as additional dice for Strength and damage rolls. A physical action such as lifting a gate or overturning a cart requires a Strength + Potence roll (difficulty 6). The result is the number of dice that the character can apply to the task (three points).
Some truly inept Vampires have flaws in their control of both Celerity and Potence, and face the constant derision of their peers. With proper tutelage from a trained elder, the character might be able to remove this flaw, but she had best set aside a lifetime or two to devote upon the task...
A Cainite should not be hindered with more than one expression of this Flaw at a time.