Esilio
Description: Like Tempesta Scudo, Esilio is a quick and dirty ritual. The Necromancer simply speaks five syllables. No one can identify the casting language (at least, no Giovanni is telling if he has). According to the ritual's oblique history, this power of Necromancy came from the bloodline that preceded the Giovanni, and that the language is what God gave humankind before the confusion of Babel. The legend further states that while the particular meaning of the words is lost, they are what Caine's father said to him while exiling him to Nod.
Regardless of the truth of the matter, the Words of Exile are not spoken lightly. when the ritual is cast successfully, it opens a hole within reality itself - a rip between the lands of the living and the darkest depths of the Underworld. This tear is invisible to normal vision, but to Shroudsight, it looks like a pitch black vortex opening within the vampire's own body (the very few unfortunate enough to look into the gap with high levels of Auspex are generally unwilling or unable to discuss what they beheld withing). Any wraith - spirito or spettro - clutched to the Kindred's chest is instantly torn to shreds. Grabbing a ghost in this fashion requires a Clinch or Tackle maneuver. As usual with destroyed spirits, they don't come back for at least a month, if ever. A spirito destroyed in this fashion tends to return as a spettro, if it returns at all.
The Necromancer may clutch and destroy a number of spirits equal to the number of successes she rolled. After that, the vortex closes. It closes at the end of the scene if it hasn't already.
Of course, using one's body as a portal between our world and what a reasonably intelligent person might call Hell is neither simple nor healthy. For starters, it costs a blood point and a point of Willpower (which does not give an automatic success on the ritual roll). More importantly, each success rolled inflicts a level of unsoakable lethal damage on the Necromancer. Most importantly, every use of Esilio permanently reduces the Necromancer's Humanity by one point.