Captivation
Description: The lamps of the wolf's eyes paralyze the hunter, striking him dumb with terror. Serpents and their draconian cousins can actually cause prey to walk into their jaws. Even humans can be so affected — Artemidorus the Grammarian was driven mad by the gaze of a crocodile.
With this Advantage, you can freeze a creature in your gaze (3 points) or actually draw it slowly closer to you with its defenses down (6 points). Either form of this Advantage requires you to roll Charisma + Intimidation (difficulty 6) and collect successes equal to the target's Willpower. A botch means that the target has shaken off your influence, and cannot be hypnotized this way again. Although most folklore speaks of creatures with hypnotic eyes, the Mesmer- ism Advantage might work through sound (siren songs), scent (a panther's breath) or even taste (the honeyed touch of a Venus flytrap's nectar).