FAILURE OF HEART

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WAR

●●●●● -- FAILURE OF HEART

Dice Pool: Manipulation + Presence

Cost: 1 Divinity per 5 troops

Description: The Avatar can shake an enemy’s leadership and seed an outbreak of cowardice among the men. When he makes himself visible to an opposing force’s leader, his player rolls (Manipulation + Presence) against the enemy leader’s player’s roll of (Willpower + Integrity + Divinity). If the Avatar’s player wins, he may spend one Divinity point per every five of the enemy’s troops he wishes to affect. Troops affected thus through their leader will not, under any circumstances, attack any force led by the Avatar who used this Power. This reluctance lasts for one week per dot of Divinity the Avatar has.

An opposing Avatar can use BLESSINGS OF COURAGE (War •) to cancel this effect, but only if he has more dots of Divinity and gets more successes on the activation roll. A Avatar can use FAILURE OF HEART to override an extant BLESSINGS OF COURAGE effect (regardless of relative Divinity ratings) if his player’s activation roll gets more successes than the lower-rated Power’s roll did.