PILLAR OF FLAME

From The World Is A Vampire
Revision as of 20:13, 18 April 2021 by Bruce (talk | contribs) (Created page with ";FIRE == <span style="font-size:large">●●●●●●●</span> -- ''PILLAR OF FLAME'' == '''Dice Pool:''' None. '''Cost:''' 1 Willpower + 3 Divinity '''Description:...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
FIRE

●●●●●●● -- PILLAR OF FLAME

Dice Pool: None.

Cost: 1 Willpower + 3 Divinity

Description: Upon activating this Power, the character’s body immediately becomes a human-shaped pillar of white-hot flame. His features are unrecognizable except in silhouette (if he has a distinctive silhouette), and his voice has the quality of a roaring bonfire.

In this form, the character’s merest touch can set things alight or burn flesh. Touching the character inflicts a number of levels of lethal damage equal to his Legend. If the character physically attacks someone, the player adds that many extra levels of lethal damage to the results of his damage roll. The flames of the Avatar’s body can even burn a fellow Avatar who has the innate power of fire immunity if that Avatar’s Divinity is lower, though the lesser Avatar suffers automatic fire damage equal to only the difference in their Divinity ratings. The character’s semi-solid form also absorbs an amount of damage equal to the character’s Divinity from all physical attacks.

While he’s in this form, the Avatar can climb up or across any inflammable surface — a set of hanging vines, a tapestry, a large monster’s dangling hair — as if he had the Spider Climber Flair but without the Divinity cost. Climbing on the surface automatically sets it on fire, however. Also, if he has Gate of Fire (Fire ●●●●●), he doesn’t have to jump into a present flame before emerging from another one—he counts as the entrance flame. Other characters with Gate of Fire can use him as either the entrance or exit flame.

Finally, a character can throw an unending supply of fire projectiles at distant targets with successful (Dexterity + Thrown) rolls. These projectiles have Accuracy +0, Damage +10L and Range 10 — though Epic Strength can change the latter dramatically. Avatars with fire immunity are immune to these projectiles’ damage regardless of how their Divinity compares to that of the character using Pillar of Flame.

The character remains in this form for one scene at maximum.