Lore of Chaos

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Earthbound Lores

Description: There are worlds beyond this one, levels of reality crafted by the Elohim as a home for mortal spirits that have met their death. And beyond those worlds, beyond the spirit realms known to the fallen, there is something else, worlds that the Creator’s hand never crafted. These chaotic realms came into existence after the Fall, and the prisoners of Hell never learned of their existence or how to control them until the Earthbound came back to Creation. The Dread Kings have found out how to control these wild realities and how to force the chaotic power of these worlds onto the fabric of Creation with terrible results.

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Reality Tremors: This evocation causes the unpredictable, chaotic energies of the spirit realms to bleed into Creation. Doing so causes a variety of strange effects, events that violate the laws of nature and cause and effect — fish fall from the sky, blood oozes from a house’s walls, reflections bare their teeth and threaten their maker. These events are real, not illusory, but they fade away after a short period, as reality reinforces its power over the area.
System: Roll Manipulation + Occult. If the roll succeeds, an area within the demon’s line of sight with a radius in yards equal to the character’s Faith becomes the site of unnatural phenomena — a cosmetic, non-harmful, but still unsettling violation of the laws of nature and common sense. The Storyteller decides what kind of event manifests in the area. The evocation allows the chaos realms to bleed into this world, but it doesn’t dictate how they do so. The result is always disturbing and wrong, though, and it can seriously spook and distract witnesses. Unless a successful Willpower roll (difficulty 7) generates more successes than the evocation roll, each mortal or non-Earthbound demon in the area of effect suffers a +1difficulty penalty for all actions. The penalty is re-moved once the victim leaves the affected area. A botched Willpower roll made on a mortal’s behalf also causes a temporary derangement at the Storyteller’s discretion. The strangeness persists for a scene, after which it fades out of existence.
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Demon: Earthbound, p. 87-89