The "Gift"

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Level 6.

This ritual allows a vampire to grant part of her own Disciplines to another by laying her hands on the target. The exact Discipline(s) and number of points given is up to the granter of t he "Gift." The ritual requires five minutes per point transferred, and the vampire must make an Intelligence + Occult roll (difficulty 6) to judge how much of a Discipline has been transferred. If the vampire succeeds, she judged correctly and knows when to end the ritual. If she fails in the roll, she stops too soon for the full "Gift" to be given or waits too long and grants too much. If a botch is rolled, the Thaumaturgist loses the points to be given, but the receiver does not get them. They are lost.
The "Gift" is used very infrequently, as would be expected. It is used most frequently by the eldest of the Assamite antitribu to pass along all her Disciplines to her fellow clan members before she is ritually slaughtered. The "Gift" is also used occasion ally as a form of reward or boon. The vampire granting the "Gift" must pay the same price as if she had never had the Discipline before to increase it. So, even though the vampire had a rating of five in Potence before the "Gift," she now has a rating of t hree. If she wants to increase her Potence again, it will cost her the normal amount for a vampire of her clan.