GRACE OF THE WINDS
● -- Grace of the Winds
Dice Pool: None.
Cost: 1 Divinity
Description: By spending a point of Divinity, the Avatar takes no
damage from falls of any height. Alternatively, the Avatar
can use that point to double the distance he can jump
either straight up or horizontally. If the Avatar has a specialty in Jumping as well as this Power, the
base distance he can leap doubles, then doubles again if
the player spends a point of Divinity.
Also, Grace of the Winds can mitigate knock-back the character suffers from successful attacks. If an attack knocks the character back, he may spend a point of Divinity to stop himself in a sudden gust of wind. The attack still knocks the character back at least one yard, but the character may stop himself at any distance he chooses beyond that.